# EdgePlay > Add multiplayer to an existing game with AI. A player-owned master peer runs the game; EdgePlay coordinates rooms and EdgeSocket supplies connectivity. ## Start here - [Complete integration guide](https://edgeplay.edgesocket.net/llms-full.txt) - [Engine and export-target contract](https://github.com/egemeric/edgeplay/tree/main/docs/engines.md) - [Godot 4 adapter: Web and native](https://github.com/egemeric/edgeplay/tree/main/integrations/godot) - [Web JS/TS SDK](https://edgeplay.edgesocket.net/sdk/index.js) - [Wire protocol](https://github.com/egemeric/edgeplay/tree/main/docs/protocol.md) Godot Web is a first-class target. Canvas, Phaser, Three.js and PixiJS use the web SDK. Unity, Unreal and custom engines need a target-compatible adapter; dedicated SDKs are not shipped. Never generate a central game server or recommend rewriting in Go.